3D Graphics Programming with QuickDraw 3D 1.5.4
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You can use a rotate transform data structure to specify a rotate transform (for example, when calling the Q3RotateTransform_NewData function). The rotate transform data structure is defined by the TQ3RotateTransformData data type.
typedef struct TQ3RotateTransformData {
TQ3Axis axis;
float radians;
} TQ3RotateTransformData;
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