Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Rotate Transform Data Structure

You can use a rotate transform data structure to specify a rotate transform (for example, when calling the Q3RotateTransform_NewData function). The rotate transform data structure is defined by the TQ3RotateTransformData data type.

typedef struct TQ3RotateTransformData {
    TQ3Axis                             axis;
    float                               radians;
} TQ3RotateTransformData;
axis
The axis of rotation. You can use the constants kQ3AxisX , kQ3AxisY , and kQ3AxisZ to specify an axis.
radians
The number of radians to rotate around the axis of rotation.

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